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Goblins! VR

Goblins! VR

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Devlog

  • Goblins! VR - Implementation Guides: Fixed-movement VR levers
    August 31, 2018 by Full Stop Studios#UE4, #Virtual reality, #guide, #tutorial, #interaction, #lever, #blueprints, #scripting, #VR
    Goblins! VR: Implementation bits and pieces Part 2: Fixed-movement levers This post goes over the UE4 Blueprint method used in Goblins! VR to create a fixed-movement lever, used in the game as a natur... Continue reading
  • Goblins! VR - Implementation Guides: Interactive Hi-Fi and cassette tapes
    August 28, 2018 by Full Stop Studios
    1
    #UE4, #virtual reality, #guide, #tutorial, #interaction, #blueprints, #scripting
    Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create cassette pickups that can be placed into an o... Continue reading
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