Devlog
- August 31, 2018 by Full Stop Studios#UE4, #Virtual reality, #guide, #tutorial, #interaction, #lever, #blueprints, #scripting, #VRGoblins! VR: Implementation bits and pieces Part 2: Fixed-movement levers This post goes over the UE4 Blueprint method used in Goblins! VR to create a fixed-movement lever, used in the game as a natur... Continue reading
- August 28, 2018 by Full Stop Studios1#UE4, #virtual reality, #guide, #tutorial, #interaction, #blueprints, #scriptingGoblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create cassette pickups that can be placed into an o... Continue reading